Table 6.137 — DRM_Local_4x4
Property |
Description |
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Class |
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Superclass |
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Subclass |
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Definition |
An instance of this DRM class specifies a 4×4 matrix that is used to scale, orient, and position DRM objects in the scope of its aggregate <DRM LSR Transformation> instance. The direction of rotation is determined by the right-hand rule. The translation parameters are always in the rightmost column of the matrix. Since a <DRM Local 4x4> instance only appears as a component of a <DRM LSR Transformation> instance and a <DRM LSR Transformation> instance only appears in the scope of an LSR SRF, the DRM objects to which a <DRM Local 4x4> instance is applied are always specified in an LSR SRF. The matrix multiplication order is defined by w = M × v, where M is the matrix of the <DRM Local 4x4> instance, v is the original location vector, and w is the resulting location vector. The matrix field specifies a standard 4 × 4 transformation matrix. |
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Class diagram |
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Inherited field elements |
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Field elements |
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Default field values |
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Associated to (one-way) (inherited) |
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Associated to (one-way) |
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Associated by (one-way) (inherited) |
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Associated by (one-way) |
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Associated with (two-way) (inherited) |
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Associated with (two-way) |
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Composed of (two-way) (inherited) |
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Composed of (two-way) |
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Composed of (two-way metadata) (inherited) |
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Composed of (two-way metadata) |
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Component of (two-way) (inherited) |
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Component of (two-way) |
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Constraints |
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Clarifications |
None. |
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Example(s) |
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