Table 6.83 — DRM_Finite_Element_Mesh
Property |
Description |
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Class |
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Superclass |
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Subclass |
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Definition |
An instance of this DRM class specifies a tessellation of a surface into mesh faces or of a solid into solid elements. Additional data may be associated with each vertex, mesh face, and/or solid element. A <DRM Finite Element Mesh> instance is comprised of:
Knowledge of which vertices form a mesh face (or solid) is important for various computations, such as interpolation. <DRM Property Table> components are optional. When present, they are used to define solid elements and to associate data with <DRM Vertex> instances, mesh faces, or solid elements. |
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Class diagram |
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Inherited field elements |
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Field elements |
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Default field values |
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Associated to (one-way) (inherited) |
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Associated to (one-way) |
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Associated by (one-way) (inherited) |
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Associated by (one-way) |
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Associated with (two-way) (inherited) |
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Associated with (two-way) |
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Composed of (two-way) (inherited) |
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Composed of (two-way) |
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Composed of (two-way metadata) (inherited) |
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Composed of (two-way metadata) |
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Component of (two-way) (inherited) |
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Component of (two-way) |
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Constraints |
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Clarifications |
1A <DRM Primitive Geometry> instance P has a <DRM Union Of Primitive Geometry> component only when P can be decomposed into nested <DRM Primitive Geometry> instances. EXAMPLE A <DRM Polygon> instance can be decomposed into multiple <DRM Polygon> instances representing subfaces. 2Since a <DRM Vertex> instance shall have a <DRM Location> component, an enumerated collection of <DRM Location> instances is also provided. |
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Example(s) |
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